#include "kraw.h"
#include "runtime.h"

using namespace Kraw;

//data structures

class GLApp : public App
{
public:
	GLApp();
};

//APPLICATION
App* CreateApp()
{
    return new GLApp;
}

//--------------------------------------------------------------------------------
GLApp::GLApp()
{
}

//--------------------------------------------------------------------------------
void App::Init() {}
bool App::Open() { return true; }
void App::Close() {}
bool App::Tick(float frameTime) { return true; }
void App::Draw() {}
